Instead it provides ideas for a variety of types of apocalypses - including alien invasions, biological disasters, environmental cataclysms, the ever-popular nuclear armageddon, supernatural invasions, and more. However, d20 Apocalypse doesn't just support one type of apocalypse. d20 Apocalypse was something new: it was a sub-setting book that expanded on one of the existing setting books, d20 Future, to detail a specific sort of Future game: after the apocalypse. They were setting toolkits that allowed gamemasters to run d20 Modern games in dramatically different places and times. d20 Future (2004) and d20 Past (2005) seemed to be setting a standard for d20 Modern supplements. It was published in June 2005.Ĭontinuing d20 Modern. Stephens, is a setting supplement for d20 Future (2004), which is itself a supplement for the d20 Modern (2002) roleplaying game. Three ready-to-play campaign models are included.ĭ20 Apocalypse (2005), by Eric Cagle, Darrin Drader, Charles Ryan, and Owen K.C. The book provides new rules for barter, scavenging, equipment, mutations and robots. This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. New rules designed for running a d20 Modern campaign in a postapocalyptic setting.
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